Women in Tech: An interview with Kiah Shabka, Head of Information Security
At SuperAwesome, we’re committed to ensuring team members grow and up-skill within their team, and the company as a whole. In this Women in Tech series, we’ll be looking at the career paths of various women working in tech within SuperAwesome – from engineers to product managers to everything in between.
Podcast: #Kidtech Episode 21: Meredith Halpern-Ranzer, CEO Tinkercast
In Episode 21 of #Kidtech, SuperAwesome CEO Dylan Collins returns to Radio Waves Studio in New York to sit with Meredith Halpern-Ranzer, CEO of Tinkercast, the company behind the #1 podcast for kids right now – Wow in the World.
Q3 2019 Kids Trends: VSCO girls vs E-girls, & Fortnite freak-outs
Kids trends this quarter: VSCO girls are the biggest key trend of Q3, but will they be replaced by E-girls? Plus, the end of Fortnite Chapter One worried gamers with a big stunt.
Webinar: An introduction to KidAware
In a digital landscape which is constantly changing, the challenges for brands and agencies to both safely and effectively reach the under-13 audience has never been greater. We created the KidAware program to help the industry achieve the best possible standards in digital kids marketing.
Podcast: #Kidtech Episode 20: Sven Gerjets, Chief Technology Officer, Mattel
In Episode 20 of #Kidtech, Sven Gerjets, Chief Technology Officer of toy giant Mattel, sits with SuperAwesome CEO Dylan Collins in LA to talk about the future of connected toys, the role of AI in play and how nostalgia drives innovation in toy development.
Podcast: #Kidtech Episode 19: Sam Clough, Kids and Parents Expert
In Episode 19 of #Kidtech, Craig Donaghy, Head of Community Insight at PopJam (SuperAwesome’s kid-safe community platform) and Sam Clough, a leading family consultant, discuss how kids actually think about online safety.
Podcast: #Kidtech Episode 18: Darran Garnham, CEO of MTW Toys
In Episode 18 of #Kidtech, Darran Garnham, CEO of MTW Toys, Europe’s main distributor of Thinkway toys, joins SuperAwesome CEO Dylan Collins in London to discuss entertainment licensing, digital and physical toys, his angel investment in Calm and some of the history behind Mind Candy. A wide-ranging conversation covering the past, present and future of the kids sector.
Writing production-ready kidtech code
SuperAwesome is pretty unique: we are pioneering the kidtech sector with an array of products at different maturity stages, and our engineers work seamlessly across the full stack. The concept of “production readiness” is highly influenced by the product we make, and by the culture and the people involved in designing, developing and maintaining the code.
How to build COPPA & GDPR-compliant location-based games for kids
Location-based games are poised for massive growth. This segment of the market is estimated to reach $285 billion in value by 2023. Not to be outdone, game developers (and tech giants) are weighing in with ever-more immersive experiences.