5 Stats That Show Brands Need Influencers to Effectively Reach Young Audiences
Influencers can increase brand exposure and engagement. Read on below for specific insights on how they can impact your youth digital engagement strategy.
Mega-Streamers and the Shift to the Metaverse: 9 Predictions for Kids Digital Media in 2022
SuperAwesome CEO, Dylan Collins shares his predictions about the biggest shifts in kids technology, digital media, and entertainment for the year ahead.
[E-book] Making appropriate advertising disclosures to kids (under 13) and Young Teens (under 16)
A SuperAwesome perspective on best practicesfor influencer marketing, social media, and in-game content in the US
3 Tips for Brands to Consider When Making Appropriate Advertising Disclosures to Young Audiences
To help US brands stay on top of complex privacy laws, we’ve got 3 tips to consider when making appropriate advertising disclosures to young audiences.
How SuperAwesome is Supporting Data Privacy Week 2022
This Data Privacy Week, we’ve launched a video to give developers a view of the kids’ digital compliance space and help them create fun, safe experiences.
3 Types of Gaming Integrations to Bring Your Brand to the Youth Gaming Ecosystem
Learn how you can safely execute an effective youth gaming strategy with this overview of three approaches to gaming integrations.
Global Head of Sales Lee Veitch Earns 2021 40 Over Forty Nomination
SuperAwesome is pleased to announce that 40 Over Forty has featured our co-founder and Global Head of Sales, Lee Veitch, on its 2021 40 Over Forty list.
Dubit’s David Kleeman on the importance of young audiences to the metaverse
Dubit’s SVP of Global Trends, David Kleeman, recently sat down with us on #Kidtech to discuss children’s relationship with technology and digital media today.
[Report] How brands can enter the youth gaming ecosystem
A guide to leveraging game integrations to reach young audiences easily and safely